Augmented Reality for Bridging Technology and Academia - Odtap
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AR in Education

Augmented Reality for Bridging Technology and Academia

In a span of just above a decade, smartphones have become part and parcel of urban lifestyle. The debate of pleasures and pains of keeping a smartphone and using it as a teaching tool is underway for years. Most critics are concerned about the health implications of excessive use. The introduction of augmented reality is not a replacement of smartphones. Instead, AR in education serves to harness positive outcomes of technology and eliminate the unintended ones.

Research indicates that using apparatus which interests the students optimizes the learning process. The utilization of AR in academia depicts encouraging results.

May it be academics, healthcare or business, AR is already on its way to rule the institutions of private sectors. The most notable factors are the impact of AR in education and its ability to transform teaching. Many impressive applications are available to users. The fact about how soon it outperforms smartphones depends on the administrative regulations.

AR serves as the most remarkable breakthrough to innovate education in centuries.

Many breakthroughs changed the fate of education is the US and beyond. Some educationists label the introduction of updated syllabus by The Committee of Ten as the most remarkable development in the country’s academic history. Later, the advent of smartphones in classrooms was another ambitious step.

The notable aspect of mobile technology is its ability to attract students. Usually, a student failing to demonstrate sufficient interest in books remains attracted to smartphones. Thus, technologists believed that mobile was an appropriate source of sharing information. However, smartphones drew widespread criticism because it required spending excessive time glued to digital screens.

Augmented Reality capacitates educationists in many ways.

Boundless Teaching

The AR enables the population to learn regardless of their previous academic background. Whether the aspiring learner is a kindergarten student or a senior citizen, the AR assists everyone in acquiring information quickly.

It is intensely difficult for illiterate people to grasp any technical concept through books since they do not have an understanding of conventional nomenclature. Moreover, educationist cannot redefine the terminology for a group of learners since doing so will compromise the global standards. Use of AR in education is the appropriate alternative which enables teaching through visual representation.

Although mobile also offers visualization, yet excessive use of mobile leaves an adverse impact on health. The AR transforms the graphic visualization from a 2D screen into a 3D environment. Besides, the idea of tablets in classroom faces fierce challenges since critics rightly believe that the tech leaves an adverse impact on eyesight as well as social behavior. AR education ideas present the most favorable alternative.

Apart from formal students and elderly, the aspirants from all ethnicities, socioeconomic classes including the disabled individuals can expand skillset. The developments in augmented reality enable affected people to perform conversation and express views.

Augmented Reality for Improved Learning Curve

Research in neuroscience and cognitive abilities reveals that the students of any age group are able to enhance their learning process by using visual explanation. One such study conducted on students of STEM domain demonstrates significant results. It indicates that visual representation enables students of all spatial abilities to comprehend the concept in remarkably less time.

Neuroscientists believe that the physical manifestation of models is easier to remember for human brain than words. For the same reason, the students are able to drastically improve their learning curve. Consequently, the researchers forecast that the upcoming generations will be smarter with enhanced brain productivity.

Everyone with formal schooling would know the contemporary challenges in geometry problem-solving. It forces the student to comprehend a 2D flat image in a 3D spatial model. Instead, an AR environment presents the problem in a 3D space with appropriate labels. Moreover, experiencing any model in 3D space makes it convenient for the observer to understand the 2D environment. Thus, the AR increases learning by manifolds.

One common challenge in primary education is building up interest in gaining knowledge among students. The AR enables students to perceive problems as playing games. How on earth would a child or adolescent not be interested in playing games? Flight and drive simulators provide relevant examples where learners grasp the concept relatively quicker than teaching through books.

Assistance in Research

Technologists are sure that AR will not be confined within classrooms. It is going to appear in essentially every walk of life. From museums, archeological sites and parks to laboratories and research centers, institutions and public places will witness exponential growth in AR based education.

Presentations for public administration bodies will be more concise. The audience will be able to quickly extract the statistics and chief arguments. Imagine a study trip to a national park where researchers can experience appropriately labeled natural processes.

“Population of all countries will have AR experiences like eating three meals a day.”

(Tim Cook)

There is barely any exaggeration in Cook’s statement considering the opportunities AR offers. Private settings will attract an AR environment as much as public places. It will redefine the practice of watching videos on a platform like YouTube. Furthermore, real estate sector will be able to share the miniscule details with clients.

The AR will not only assist physicians in diagnosing diseases but also enable researchers to reduce using animals for experimentation. Currently, the AR devices are growing by 17% annually. With the current rate, data analysts project the AR as the top information sharing platform by 2030.

You Shall Rise and Shine!

The combination of AR and education is all set to revolutionize the formal and informal teaching process. Although activists demonstrate fear about the unethical utilization, yet the governments around are devising a regulatory framework. The near future will witness exponentially growing demand for AR apps. Entrepreneurs should start working ahead of time to outperform their potential rivals. A carefully designed and developed application will quickly gain public interest.

Augmented reality is an entire universe of potential apps. You can learn more about the possibilities and impact by contacting us. Our research team is excited to interact with you. Let us explore together!

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A data science and marketing professional with an insane passion to explore AI, Cyber Security, Quantum Computing, and future of mobility. Also carries an incredible amount of flare to write about things that he barely knows.